Nope, Nothing there either...
Basicly, i export from Sketchup using a .obj exporter i got from the net(Yes, ive tried .dae exporting too)
Then i import to blender, applies textures using the guide in my first post, then i export it with the .i3d exporter from Giants.
After that i open Silo.i3d in Notepad++, change the file name to Metal.dds, then i create a folder "assets" containing the Metal.dds file
Of we go! But.. disappointment D:
I thing theres 3 things i might be doing wrong:
1. I should apply the textures by a different method
2. I should export/import in another way, maybe other file formats?
3. There is still something in the .i3d i need to change
But hey! Some progress, i have the file path in the .i3d